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CS92PROD
Making the Posthuman in Biotechnology, Science Fiction, and Contemporary Art
CHUM 337
Fall 2008
Section: 01  

There is much talk about the posthuman as if it were a singular sort of entity we can all anticipate one day becoming, when in fact what constitutes the posthuman have everything to do with who is making it, who is embodying it, and to what ends. The primary aim of the course will be to ground theories of human transformation in the materiality of real-world undertakings. To this end we will focus specifically on three diverse fields of activity: biotechnology (and biomechanical inventiveness), science fiction, and contemporary performance art. This pragmatic turn aims to help us think about how the complexities of material production effect specific (albeit different in each case) visions, and materializations of posthuman life. Such life will not be limited, in this course, to cyborgs, or other sorts of metal or hybrid men, but will be greatly expanded from these to consider things like worries by recent amputees have about their artificial hands, the feeling of "being in the joint" experienced by surgeons engaged in delicate computer-assisted microscopic surgeries, the parental emotions artificial life programmers feel for their teaming binary code, the relationships (personal, aesthetic, political, perverse) between avatars and their originals, the trobule of fitting five fingers on the hand of a droid even if it exists only in a CGI universe, and the trouble with making artificial intelligence at all. In each case, and others to be examined in some detail in this course, both the scope and the form that the posthuman takes is a result of the particularities of the task at hand.

The course will be organized topically, with approximately the first third devoted to questions and worries about, troubles and experiences with, and real world projects relating to the posthuman in biotechnology, the second third to the same issues in science fiction (divided evenly between written and cinematic works), and the final third to human-machine interactions and biological experimentation in contemporary art. Readings will include both academic--most often, though not exclusively, anthropological--and popular articles and excerpts from books, interviews, novels, films (documentary and fictive), press clippings, and theoretical musings. At least one class will be conducted in Second Life and a field trip is planned to the Humanoid Robotics Lab at MIT.

Essential Capabilities: None
Credit: 1 Gen Ed Area Dept: HA CHUM
Course Format: SeminarGrading Mode: Student Option
Level: UGRD Prerequisites: None
Fulfills a Requirement for: None
Past Enrollment Probability: Not Available

Last Updated on DEC-22-2024
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