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CS92PROD
Physical Computing in Art and Design
ARST 483
Spring 2017
Section: 01  

This course aims to extend students' notions of the potential for the use of computers in the artist's studio by exploring opportunities in technology and art beyond familiar mouse, keyboard, and screen interactions. Moving away from these restrictions, students will learn basic electronics and programming using a microcontroller. The size of a postage stamp, these single-chip computers will provide students a window into the creative uses of computers in interactive, kinetic, and installation art. Combining microcontrollers with sensors placed on bodies, in physical objects, or in the environment, weekly projects will provide students with basic skills cumulatively leading to application in individual or collaborative projects. Through readings, discussions, and design of individual and collaborative work, students are expected to develop and articulate a theoretical basis for conceptualizing and discussing works presented in class, as well as their own creative projects. Students will maintain rigorous documentation of their process and progress in this course using blogs. No previous skills or software experience is required.
Credit: 1 Gen Ed Area Dept: HA ART
Course Format: StudioGrading Mode: Graded
Level: UGRD Prerequisites: ARST131
Fulfills a Requirement for: (ARST)
Past Enrollment Probability: Not Available

Last Updated on DEC-22-2024
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