Educational Gaming Lab: Project-Based, Game-Based Pedagogy Approaches
EDST 210
Fall 2023
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01
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Crosslisting:
IDEA 209 |
Course Cluster and Certificates: Integrated Design, Engineering & Applied Science Minor |
In the past two decades, crowdfunding and renewed interest in games--board games, role-playing games, digital games, and instructional games--have created an increased and diverse gaming production, which has become the subject of several studies, articles, and projects related to all areas of education, from hard sciences to language learning and the arts. In an effort to explore how a game-informed pedagogy can work in various types of courses and to highlight analog and/or digital gaming approaches that have worked inside and outside the language classroom, this course will explore the basics of game-based learning (GBL) and discuss how games of all kinds can inform pedagogical discussions and the creation of learning materials.
Educational Gaming Lab is designed as a project-based gaming laboratory that will focus on why and how analog games can be effective tools for pedagogy. Examples will include board games, tabletop role-playing games, escape games, and puzzles. Participants will discuss the application of gaming principles to various subjects and types of classrooms; then, they will engage in a final project in which they will either adapt existing games for specific learning outcomes or create brand new educational games. The course will be conducted in English and games will be created in English. |
Credit: 1 |
Gen Ed Area Dept:
SBS EDST |
Course Format: Discussion | Grading Mode: Student Option |
Level: UGRD |
Prerequisites: None |
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Fulfills a Requirement for: (EDST-MN)(EDST)(IDEA-MN) |
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Past Enrollment Probability: Not Available |
SECTION 01 |
Major Readings: Wesleyan RJ Julia Bookstore
SAMPLE READINGS: All readings will be provided by the instructor on Moodle. Excerpts from the following texts will be included:
- Arnaudo, Marco. Storytelling in the Modern Board Game. - Boller, Sharon and Karl Kapp. Play to Learn. - Booth, Paul. Board Games as Media. - Byers, Andrew, and Francesco Crocco. The Role-Playing Society. - Caillois, Roger. Man, Play, and Games. - Csikszentmihalyi, Mihaly. Flow: The Psychology of Optimal Experience. - Deterding, Sebastian and Steffen Walz. The Gameful World. - Engelstein, Geoffrey, and Isaac Shalev. Building Blocks of Tabletop Game Design. - Gee, James Paul. Good Video Games and Good Learning. - Grazy, Peter. Free to Learn. - Huizinga, Johan. Homo Ludens. - Juul, Jesper. Half-Real. - Kapp, Karl. The Gamification of Learning and Instruction. - Koster, Raph. A Theory of Fun for Game Design. - Nicholson, Scott, and Liz Cable. Unlocking the Potential of Puzzle-Based Learning. - Norman, Don. The Design of Everyday Things. - Reinhardt, Jonathon. Gameful Second and Foreign Language Teaching and Learning. - Ruberg, Bonnie. The Queer Games Avant-garde. - Salen, Katie and Eric Zimmermann. Rules at Play. - Shaw, Adrienne. Gaming at the Edge - Shell, Jesse. The Art of Game Design. - Squire, Kurt. Video Games and Learning. - Sutton Smith, Brian. The Ambiguity of Play. - Zagal, Josè, and Sebastian Deterding. Role-playing Game Studies. - Zimmerman, Eric. The Rules We Break and Manifesto for a Ludic Century.
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Examinations and Assignments:
- Weekly critical readings on different aspects of Game-Based Learning and game design. - Weekly class discussions to respond to readings or visiting speakers. - Weekly Discord channel entries to either prepare for in-class discussions or reflect on the assigned materials after class. - Weekly Critical Play sessions in class to try different games and reflect on their learning potential. - Final project + presentation: adapting an existing game for a specific discipline, or creating a new educational game. - Final Attend Game Nights and play games with the class. |
Additional Requirements and/or Comments:
During Pre-Reg - students should submit their interest in the class with a paragraph detailing why they want to take this class. This course satisfies the Pedagogy requirement for EDST. |
Instructor(s): Zamboni,Camilla Times: .....F. 01:20PM-04:10PM; Location: FISK208; |
Permission of Instructor Required Enrollment capacity: 15 | Permission of instructor approval will be granted by the instructor during pre-registration through the Electronic Portfolio. Click "Add to My Courses" and "To request a POI electronically, click here" to submit your request. |
Drop/Add Enrollment Requests | | | | | |
Total Submitted Requests: 2 | 1st Ranked: 0 | 2nd Ranked: 0 | 3rd Ranked: 0 | 4th Ranked: 0 | Unranked: 2 |
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