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CS92PROD
Videogame Architecture and Programming in Unity
IDEA 351
Spring 2025
Section: 01  

Game Architecture and Programming in Unity centers around software design efficiencies and their application to real-time simulation and related interactive media. Students develop working prototypes with the Unity game engine, learn C# programming, and learn to appreciate the efficiencies of different software architectures and project structures. This class is intended to strengthen student knowledge and help bridge to classes such as Wesleyan's existing IDEA350/COMP350 offering each Spring. By offering more comprehensive training in development platforms, as well as practical experience in technologies that accompany base programming when creating interactive media, students will have a deeper understanding of ways to develop ideas by better understanding the creative tools available. Examples of topics to be covered will include: entity-component vs. inheritance systems, singletons and Unity alternatives, and Scene workflows. Digital Artists will learn to integrate visual design programs such as Blender into the Unity platform as well.
Credit: 1 Gen Ed Area Dept: NSM IDEA
Course Format: Lecture / DiscussionGrading Mode: Graded
Level: UGRD Prerequisites: None
Fulfills a Requirement for: None
Past Enrollment Probability: Not Available

Last Updated on NOV-23-2024
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