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CS92PROD
Video Game Audio Design
DDC 230
Fall 2026
Section: 01  
Crosslisting: IDEA 230

In the creative world, introducing limitations demands incredible innovation from an artist. This course serves to develop a foundational approach to designing and composing audio for video games by exploring the historical practices and limitations in game audio, utilizing middleware pipelines to create audio in contemporary game engines, and developing a better understanding of the role sound designers play in a studio environment. We will examine and emulate compositions which employ the iconic sound architectures present in classic home consoles, taking us all the way from the implementation of Beethoven's Sixth Symphony in "Smurfs: Rescue in Gargamel's Castle" (1982), through David Wise's implementation of octave displacement in the NES classic "RC Pro-Am" (1988), on to the string of composers who all had to create homogeneous yet individualized soundtracks for the "Rockman" game series (starting in 1987), and landing in the nostalgic implementation of these architectures in the practically polar opposite games of SUDA 51 ("Killer 7" and "No More Heroes") and Toby Fox's "Undertale" (2015).

The contemporary unit of this course will examine the nature of what it means to create an organic-feeling virtual world and then employ the audio tools in the Godot engine, along with the adaptive sound design middleware FMOD, to craft living sonic environments which are both dynamic and varied. The skills developed in this course include basic music theory as it applies to video games, studio recording techniques (sound, music, and voice-over), knowledge of implementing audio calls and flags, and a general appreciation of sound in games.
Credit: 1 Gen Ed Area Dept: HA DDC
Course Format: SeminarGrading Mode: Student Option
Level: UGRD Prerequisites: None
Fulfills a Requirement for: (Integrated Design, Engineering, Arts & Society Minor)
Past Enrollment Probability: Not Available

Last Updated on MAY-02-2026
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