Digital Performance: The Virtual Representation of Body, Space, and Time|
Spring 2011 not offered
The course examines the history of digital performance and its elements -- body, space, and time -- and how these elements have been transformed from the traditional theatrical performance into a digital performance focusing on the historical perspective of what we understand to be human. We will follow the development of the theatrical elements from the avant-garde to today's conception of virtual bodies, the digital theater, virtual reality, and online performances, as well as the development of media time and fragmented memory. We will also focus on the historical changes in audiences' cultural roles: passive, participative, and interactive. The class format will include lectures and studio sessions, where students will engage in practical research on digital performance, focused on one of the elements of study (body, space, and time). Readings will include Walter Benjamin and Steve Dixon from philosophy and performance studies, respectively. We will look at current practitioners of digital performance, such as Chameleon group, Marceli-Antunez Roca, the fura del Baus, and Stelarc.
Designing, Creating, and Realizing
Students will be asked to develop a digital project from conceptualization to realization.
||Gen Ed Area Dept:
|Course Format: Lecture||Grading Mode: Graded|
||Fulfills a Major Requirement for: None
Dixon, Steve, DIGITAL PERFORMANCE: A HISTORY OF NEW MEDIA IN THEATER, DANCE, PERFORMANCE ART AND INSTALLATION, MIT 2007
Wegenstein, Bernadette, GETTING UNDER THE SKIN: BODY AND MEDIA THEORY, MIT 2007
Benjamin, Walter, SELECTED WRITING VOLUME 1-2, Harvard University Press 2004
Plus class reader
|Examinations and Assignments: |
Two assignments: concept-research-completion, 8 reading responses, final
|Additional Requirements and/or Comments: |
Students should have done creative work from conceptualization to completion (writing, music, fine arts, performing arts).
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