Sound and Screen|
Fall 2016 not offered
|Certificates: Social, Cultural, and Critical Theory|
This course explores contemporary developments in the study of media, focusing on three primary areas--music, video games, and the Internet--that depart from and sometimes challenge earlier frameworks rooted in visual and narrative forms. In the first unit of the course, we will examine the relation of music to identity formation, as well as revisit media scholars' longstanding interest in questions of meaning in light of music's particular characteristics. In the second unit of the course, we will investigate the social dimensions of video game play, focusing on the often-overlooked seriousness of play and on the unique properties of games as rule-bound systems. In the third unit, we will review and "unpack" some of the social, psychological, economic, and bodily transformations thought to be instigated by Internet use. Overall, the course aims to revisit sociologists' and media scholars' preoccupation with power, inequality, freedom, autonomy, and agency in light of the contemporary prevalence and particular characteristics of sonic and interactive media.
||Gen Ed Area Dept:
|Course Format: Lecture / Discussion||Grading Mode: Graded|
||Fulfills a Major Requirement for: (CSCT)(SOC)
Course reader, including works by Pierre Bourdieu, Sarah Thornton, Simon Frith, Tricia Rose, Kelefa Sanneh, Theodor Adorno, Tia DeNora, Johan Huizinga, Roger Caillois, Jesper Juul, Ian Bogost, Patrick Jagoda, Sherry Turkle, Alice Marwick, Clive Thompson, Evgeny Morozov, Rob Cover, Ulises Mejias, Alexander Galloway, Eugene Thacker.
|Examination and Assignments: |
Weekly journal, 3 papers.
|Additional Requirements and/or Comments: |
Please note: "Media & Society I: Form, Content, Context" is not a pre-requisite for enrollment, but is recommended.
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