Video Games as/and the Moving Image: Art, Aesthetics, and Design|
Spring 2020 not offered
Video games are a mess. As a relatively new medium available on a range of platforms and in contexts ranging from the living room to the line for the bathroom, video games make new but confusing contributions to the meaning and possibilities of the moving image. We will work to understand what games are, what they can do, and how successful games do what they do best. Students will complete game design exercises, create rapid prototypes, playtest their games, and iteratively improve their games with play and their players in mind. They will complete analyses of games and game design projects both alone and in groups and participate in studio-style critiques of one another's work. Experience with computer programming is helpful but not essential.
||Gen Ed Area Dept:
|Course Format: Lecture / Discussion||Grading Mode: Graded|
||Fulfills a Major Requirement for: (CIS)(FILM-MN)(FILM)
Materials for the course include essays, blogs, interviews and lectures by game designers such as Jesse Schell, Tracy Fullerton, Marc LeBlanc, Raph Koster, etc. Students will also play through games for analysis and inspiration.
|Examinations and Assignments: |
Students will write game-analysis papers and collaborative presentations, as well as create game-design exercises, create rapid prototypes, and playtest and iteratively improve their games.
|Additional Requirements and/or Comments: |
This course is cross-listed with Computer Science and open to Juniors and Seniors.
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