Fall 2017 not offered
FILM 250, COMP 350|
|Certificates: Environmental Studies, Informatics and Modeling|
|Course Cluster: Service-Learning|
This course examines the interplay of art and science in the development of contemporary video games using "game tool" applications to achieve a variety of purposes. It combines a detailed understanding of computational media, including legal and commercial aspects, with hands-on experience in the creative process. There will be discussions with invited industry leaders in various subject areas. Students will have the opportunity to work as part of development teams and create working prototypes to understand the challenges and rewards of producing video games in a professional context.
||Gen Ed Area Dept:
|Course Format: Lecture / Discussion||Grading Mode: Graded|
||Fulfills a Major Requirement for: (COMP)(EDST)(FILM-MN)(FILM)(IDEA-MN)(NS&B)