Physical Computing in Art and Design|
Spring 2019 not offered
|Course Cluster: Integrated Design, Engineering & Applied Science Minor|
This course aims to extend students' notions of the potential for the use of computers in the artist's studio by exploring opportunities in technology and art beyond familiar mouse, keyboard, and screen interactions. Moving away from these restrictions, students will learn basic electronics and programming using a microcontroller. The size of a postage stamp, these single-chip computers will provide students a window into the creative uses of computers in interactive, kinetic, and installation art. Combining microcontrollers with sensors placed on bodies, in physical objects, or in the environment, weekly projects will provide students with basic skills cumulatively leading to application in individual or collaborative projects. Through readings, discussions, and design of individual and collaborative work, students are expected to develop and articulate a theoretical basis for conceptualizing and discussing works presented in class, as well as their own creative projects. Students will maintain rigorous documentation of their process and progress in this course using blogs. No previous skills or software experience is required.
||Gen Ed Area Dept:
|Course Format: Studio||Grading Mode: Graded|
||Fulfills a Major Requirement for: (ARST)(IDEA-MN)
John Maeda, CREATIVE CODE
Ben Fry and Casey Raes, PROCESSING: A PROGRAMMING HANDBOOK FOR VISUAL DESIGNERS AND ARTISTS
|Examinations and Assignments: |
Software tutorials, 3 independent short projects, a collaborative midterm, and a collaborative or independent final.
|Additional Requirements and/or Comments: |
Interviews will be held Wednesday, November 9 and Thursday, November 10 from 11-1 in the Digital Design Studio (DDS). Please bring any previous artwork in digital form on your laptop. First come first serve basis.
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